Custom Tabletop Game

Deck of Destiny

A custom-designed tabletop game built as a reusable component across other projects and simulations. Designed for physical play — with a digital adaptation planned for computer and mobile.

20 HP
Starting Health
4
Action Types
4
Suits / Mechanics
2+
Players
In Progress
Currently on
Phase 01 — Physical Game Design

Rulebook, card set, and print-and-play materials are actively being developed and playtested. Digital versions begin after physical validation.

⚔️

Simultaneous Play

All actions are revealed and resolved at the same time. No turn-order advantage — only preparation and prediction win the day.

🧠

Strategic Depth

Manage health, energy, and card effects across shifting board states. Every card is a decision: play it, store it, trap with it, or fuel your next move.

♻️

Reusable Component

Designed as a modular system that plugs into other projects and simulations — the same ruleset that runs at a table can run inside software.

📱

Physical → Digital

Start on cardstock. End on screen. The game is being developed for physical print-and-play, then ported to desktop and mobile platforms.

Spades
Damage

Strike your opponents directly. Spades deal damage and form the offensive backbone of any winning strategy.

Hearts
Healing

Restore lost HP and outlast your enemies. Hearts reward patience and careful resource management.

Diamonds
Energy

Generate the fuel for powerful plays. Diamonds unlock upgraded actions and synergize with high-cost combos.

Clubs
Disruption

Interrupt, redirect, and frustrate opponent plans. Clubs reward those who read the table and strike at the right moment.

Each turn, every player chooses exactly one action. All choices are revealed simultaneously and resolved together.

01

Play a Card

Activate a card's immediate effect — deal damage, restore HP, generate energy, or disrupt an opponent.

02

Persistent Effect

Place a card for an ongoing effect that lingers across turns, building board presence over time.

03

Convert to Energy

Sacrifice a card to generate energy — fuel for bigger plays and upgrades later in the game.

04

Set a Trap

Lay a hidden card face-down to trigger automatically when certain opponent actions are taken.

Player Health — Mid-Game Snapshot
Player 1
17 / 20
Player 2
11 / 20
Player 3
6 / 20
Phase 01 — Current

Physical Game Design

Full rulebook, card set design, and print-and-play materials. Playtested with real players to validate mechanics and balance before any digital work begins.

TabletopPrint & Play
Phase 02 — Upcoming

Desktop Digital Version

A faithful computer adaptation of the physical game — local multiplayer, AI opponents, and rules automation. Built as a reusable game engine component.

DesktopGame Engine
Phase 03 — Upcoming

Mobile Port

A mobile-native version for iOS and Android, optimized for touchscreen play with async multiplayer and push notifications for turn-based sessions.

iOSAndroidOnline Play
Phase 04 — Upcoming

Simulation Integration

Export the game's core mechanics as a standalone module for use in other projects — agent-based simulations, decision-making experiments, and AI training environments.

ModularResearch